獨立遊戲開發者分享會201025

* English below *

時間:2020/10/25(日) 1330 ─ 1800
地點:台北市長安東路一段 4 號 3 樓(祐生研究基金會會議室)
交通:台北車站或捷運中山站出站後往長安東路方向,步行約十分鐘之內可抵達,所在地建築物名稱為「長‧安樓」。
入場:免費;依實際報名狀況現場簽到。現場提供果汁,茶包(建議自備容器)。
轉播:http://www.twitch.tv/igdshare

依照現今的市場生態,獨立遊戲開發者在作品開發過程中,尋求發行商的合作與資源算是一點也不奇怪的事了。但是若你沒有相關經驗,要如何著手接洽並提案給發行商呢?之前我們整理過一篇翻譯文章從發行商的角度做了摘要,而在十月份的 IGDShare 分享會中,我們邀請到《Jack Move》的開發者 Edd Parris,談談他如何找到目前的發行商 HypeTrain,還有過程中學到的經驗。

除此之外,提案不是只有針對外部,當團隊不是只有一個人的時候,若我們要在團隊內部討論下一個專案的執行方向,我們要怎麼討論「下一個作品要做什麼」?之前曾為大家帶來數場健康碼農工作坊的 Jonas Bötel 整理了幾項重點給大家參考,關於如何對內提案,增加提案的成功率。(本場分享會所有內容皆有投影片翻譯,並視情況做口語翻譯協助)

《Jack Move》Steam 頁面:https://store.steampowered.com/app/1099640/Jack_Move/

活動流程

  1. 1330 ─ 1400:報到入場
  2. 1400 ─ 1530:如何對發行商進行遊戲提案 - Edd Parris
            如何向你的隊友提案 - Jonas Bötel
  3. 1530 ─ 1600:休息
  4. 1600 ─ 1800:自由交流、試玩遊戲

其他注意事項

  1. 煩請欲參加的朋友們確實報名(同一團隊參與者也請各自報名),以利人數統計,感恩!
  2. 名片作品的朋友們,請不要忘記帶來跟大家交流哦!
  3. 靠牆邊的座位都有插座,不過不一定夠用,有需求的話還是建議自行準備排插或延長線與三轉二接頭。
  4. 主辦單位保留更變活動內容與接受報名與否之權利。
     

== English ==

Time: 1330 ─ 1800, Oct 25th, 2020 (Sun)
Addr: 3F, No.4, Sec.1, Chang'an East Rd., Taipei City
Transportation: 10 minutes walk from Exit 2, MRT Zhongshan Station (G14, R11)
Entry: Free
Stream: http://www.twitch.tv/igdshare

Given the market reality of 2020, it's not wrong to seek out resources from a publisher when you have an indie game project at hand. But how do you approach & pitch to a publisher? In the Oct edition of IGDShare, we invited Edd Parris, the developer of Jack Move, to talk about how he found his current publisher HypeTrain, and the lessons learned along the way.

In a similar process, if you have a slightly bigger team, or when you are working on your next game project with your teammates, how do you talk about "what do we want to make next"? Jonas will share his idea about making a pitch internally, how to refine them so that it's less likely to fail. 

Jack Move Steam Page: https://store.steampowered.com/app/1099640/Jack_Move/

Agenda

  1. 1330 ─ 1400:Check-in
  2. 1400 ─ 1530:How to pitch your game - Edd Parris
            How to pitch to your team - Jonas Bötel
  3. 1530 ─ 1600:Break
  4. 1600 ─ 1800:Free-form discussion, game tasting, show & tell

Other Notices

  1. Be sure to sign-up if you are to attend, so that we can have a better grasp of the number of participants.
  2. We encourage you to bring along your work and also don't forget your business cards if you have them.
  3. We have standard 110V power outlets in the room, but if you need specific setup please let us know beforehand.
  4. The organizer reserves the rights to change, modify, and adjust the proceedings of the event, and the right to refuse sign-ups at our own discretion. 

 

若有任何疑問或建議,歡迎來信:
igdshare at igdshare dot org 或
jslin at igda dot tw

獨立遊戲開發者分享會:http://igdshare.org
IGDA Taiwan:http://igda.tw

 

祐生研究基金會 / 台北市長安東路一段4號3樓

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