獨立遊戲開發者分享會211031

* English below *

時間:2021/10/31(日)1330 ─ 1800
地點:台北市長安東路一段 4 號 3 樓(祐生研究基金會會議室)
交通:台北車站或捷運中山站出站後往長安東路方向,步行約十分鐘之內可抵達,所在地建築物名稱為「長‧安樓」。
入場:免費;依實際報名狀況現場簽到。現場提供果汁,茶包(建議自備容器)。
轉播:http://www.twitch.tv/igdshare

獨立開發者花全部的時間在遊戲製作上,遊戲做完之後突然來個 TGDF 線上分享邀約,需要你錄製一段一小時影片給主辦單位。沒有製作影片經驗的你,如何應付這次的分享?如何花最少的時間與成本來完成任務?

本次的分享會,將由 Unity 專業講師「達哥」,介紹如何在各種條件情況下錄製一則教學分享型的影片內容。從設備到錄影錄音與字幕配樂等等,並針對各種不同開發者屬性來分類可以使用的方法,以及一些高階或低階的問題解決方法,適合有意嘗試獨立製作技術分享/教學型影片的朋友。

此外,我們也整理了 9 月下旬與 10 月份的 PC/Steam(獨立遊戲為主)市場相關文章精華整理,會討論 Next Fest 現況、Steam 折扣討論、願望清單效益、遊戲曝光相關議題等等。

活動流程

  1. 1330 ─ 1400:報到入場
  2. 1400 ─ 1500:獨立開發者如何獨立製作影片
  3. 1500 ─ 1530:休息時間
  4. 1530 ─ 1600:9 月與 10 月份 PC/Steam 相關市場資訊文章整理
  5. 1600 ─ :自由交流、試玩遊戲

其他注意事項

  1. 煩請欲參加的朋友們確實報名(同一團隊參與者也請各自報名),以利人數統計,感恩!
  2. 名片作品的朋友們,請不要忘記帶來跟大家交流哦!
  3. 靠牆邊的座位都有插座,不過不一定夠用,有需求的話還是建議自行準備排插或延長線與三轉二接頭。
  4. 主辦單位保留更變活動內容與接受報名與否之權利。
     

== English ==

Time: 1330 ─ 1800, Oct 31st, 2021 (Sun)
Addr: 3F, No.4, Sec.1, Chang'an East Rd., Taipei City
Transportation: 10 minutes walk from Exit 2, MRT Zhongshan Station (G14, R11)
Entry: Free
Stream: http://www.twitch.tv/igdshare

Usually indie developers spend all their time developing the game, but if you suddenly get a talk invitation from a conference after the fact (let's say from TGDF *wink*), and you now want to record a talk for it. Without sufficient experience, how do you go about doing it? How to spend mininum time and get the job done?

In this meetup, Kelvin Lo, the evangelist from Unity, will talk about how to produce a tutorial / lecture type video under various circumstances. From hardware equipment to recording and even putting in a backing music track, we will discuss a variety of methods depending on what type of material you want to record, and how to solve some of the issues that you might run into. If you are interested in sharing your game dev experiences and skills to more people, then this talk is for you.

On the other hand, in the 2nd-half of the meetup, we will discuss the summary and keypoints compiled from PC/Steam (indie-focused) marketing analysis articles, with topics including but not limited to: Steam Next Fest, discounts, revisiting wishlists vs sales, and general discoverability stuff.

Agenda

  1. 1330 ─ 1400:Check-in
  2. 1400 ─ 1500:Kelvin Lo: How to produce dev tutorials / lectures for indie developers
  3. 1500 ─ 1530:Break
  4. 1530 ─ 1600:Summary & keypoints from PC/Steam marketing articles in Sep-Oct
  5. 1600 ─ :Free-form discussion, game tasting, show & tell

Other Notices

  1. Be sure to sign-up if you are to attend, so that we can have a better grasp of the number of participants.
  2. We encourage you to bring along your work and also don't forget your business cards if you have them.
  3. We have standard 110V power outlets in the room, but if you need specific setup please let us know beforehand.
  4. The organizer reserves the rights to change, modify, and adjust the proceedings of the event, and the right to refuse sign-ups at our own discretion. 

 

若有任何疑問或建議,歡迎來信:
igdshare at igdshare dot org 或
jslin at igda dot tw

獨立遊戲開發者分享會:http://igdshare.org
IGDA Taiwan:http://igda.tw

 

祐生研究基金會 / 台北市長安東路一段4號3樓

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